If you think we’re just a bunch of pajama-wearin’ Feddy bears who can’t take a little sport, then it’s high time we show you what happens when we step into the ring. Here we will soon have documented the full rules of engagement for Fleet 31 sanctioned combat tournaments.
- Elimination: Single.
- Points to win: 3 (as a total, not as a point difference). Ties will continue until broken.
- Point zones:
- Head: 0. Careless aim will result in a warning. Obviously aiming for the head or receiving three warnings may result in disqualification.
- Torso: 1.
- Arms/Legs: 1/2. Blows below the knees receive no points. Hands wielding weapons are considered valid targets only in d’k tahg. Non-wielding hands are considered targets in all events.
- Ring out and disarm: 1/2 is awarded to the opponent of any combatant who steps outside the ring or loses a weapon (per weapon) during combat. This is awarded in addition to any scoring strikes.
- Combat breaks: Combat begins when the head judge has confirmed both fighters and blade judges are ready and calls “fight.” Combat ends when any judge calls “break.” Scoring strikes initiated before break but landing after will still be counted. Strikes initiated after a break call may result in a warning.
- Multi-strike: Combatants landing multiple blows prior to a break call will receive the point value of the single highest scoring blow observed by a judge. In short, multiple scoring blows, even on one swing, does not result in multiple points.
- Simultaneous strike: If both combatants land blows observed by judges prior to a break call, both will be awarded points accordingly.
- Self-strike: If a combatant’s own blade is knocked into their body, that combatant will receive a point deduction based on the location of the strike.
- The “caught blade” exception: If a combatant attempts to stop a weapon with a non-wielding hand and results in blade contact with the palm side of the hand, 1/2 point will be awarded to the other combatant regardless of other strikes. That is to say, if combatant A throws a strike and combatant B catches the weapon and prevents it from completing another scoring blow, A will only receive 1/2 point, but if B catches the weapon and A still manages to make another scoring blow on that swing, A will be awarded 1/2 point in addition to the scoring blow.
- Attacking strikes with the body rather than the weapon will result in an automatic warning.
Those counting will notice it is theoretically possible to win a match of double mek’leth in one break by completely disarming the opponent for one full point, pushing through a caught blade for a half point to strike the torso for another point, and causing ring out for the final half point. This combination is the only way to win a match in a single break.